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Fallout: New Vegas - Old World Blues

" Hither and now got its ups and downs, but... focusing on the past like it was whatsoever improve? That'southward just Old World Blues. " — Blind Diode Jefferson, Old World Blues

Old World Blues is the concluding main quest of the Fallout: New Vegas add-on Old Globe Blues.

After completing this quest, the Make up Your Heed and Outsmarted achievements/trophies will exist earned.

Quick walkthrough

Primary Quest: Erstwhile World Blues
Talk to Dr. Klein.
Enter the Forbidden Zone.
Defeat or disable the X-42 giant robo-scorpion.
Enter Mobius' lair and reason with him. Enter Mobius' lair and kill him.
Reclaim or reason with your brain.
Reason with Dr. Klein. Impale all of the Call up Tank doctors.
Reward: Completing the add-on, the Big Mount Transportalponder!, and the Make upwards Your Mind and Outsmarted achievements/trophies.

Detailed walkthrough

The Courier tin brainstorm this quest past speaking to Dr. Klein, where the skillful doctor will tell them that it is time to go to the Forbidden Zone and get their brain back. He also asks the Courier to bargain with Dr. Mobius. Optional Voice communication checks are bachelor:

  • Lockpick 75
  • Repair 75
  • Science 65
  • Sneak 45
    • Followed by Science 85 or Medicine 85.

The role player must begin past traveling to the Forbidden Zone. Once at that place, the Courier will encounter several robo-scorpions surrounding the entrance. After dealing with them and entering the zone itself, Dr. Mobius will release his nearly powerful cosmos, the X-42 giant robo-scorpion.

  • Enter the room further to the right with stairs that leads to a concluding, which gives the player the selection of activating the X-42 backup generator, or overloading it and causing some impairment.
  • Enter the room to the left and use the last to access turret controls (Boilerplate lock) to plough them upon the X-42 behemothic robo-scorpion. Although they will not be sufficient to destroy the Ten-42, they will cause a lot of damage.
  • Activating the Protectrons in the room to the correct from the dome'due south archway will distract the robot long plenty to become to the shutdown last or other terminals.
  • Enter the balcony room on the far left side of the zone from the entrance, that contains a computer terminal (Very Hard lock). If hacked, it gives the option to permanently disable the X-42 giant robo-scorpion. Access to this room is via the stairs on the far left side of the room. If the Courier lacks the necessary Science skill, the countersign to the computer is on a holotape to the left of the leftmost Protectron bay.
  • Alternatively, if the Courier has the Robotics Practiced perk, they tin sneak up and disable it, but the 10-42 giant robo-scorpion will restart itself after a gear up corporeality of fourth dimension has passed.

Afterwards defeating it, the Courier must confront Dr. Mobius. To exercise so, accept the stairs to the left of the archway and enter the door on the correct. At that place they volition encounter Dr. Mobius, who is non hostile.

Here in that location are two choices: kill or reason with him.

Pick One: Reason with Dr. Mobius

If reasoning with Dr. Mobius is called, he volition direct the Courier to their brain where they must convince information technology to return. Optional spoken communication checks are bachelor with him:

  • Repair 75
  • Science 50
  • Speech 65
  • Intelligence 7 (x2)
  • Perception 7, Medicine 65, Guns 75 (do all 3, repeat conversation line)
  • Intelligence vii.

Option Two: Fight Mobius

If the Courier chooses to fight Mobius, Dr. Mobius will release five MK4B robo-scorpions. The thespian will need to defeat Mobius and the robo-scorpions in gild to proceed. 1066 XP will be awarded for defeating Mobius.

Once Dr. Mobius is dealt with, the Courier must then speak to their brain, and convince it to join them again. Having loftier Medicine, Speech or Science will give them a meaning reward and brand the dialogue much easier. The utilise of the unique dialogue provided by Confirmed Bachelor/Cherchez La Femme/Black Widow will upshot in a somewhat humorous, if not mortified response from the brain that does not help much. Talking to the brain and convincing it to assistance in the final quest stage will grant the Brand upwards Your Mind achievement/trophy. Optional speech checks:

  • Speech 75 (x2). Choosing to have the brain reinserted into the Courier's body will result in replacing the Brainless perk with the Big Brained perk, which yields +ten% DT (Damage Threshold).

If Mobius is alive Afterwards acquiring the brain, the Courier needs to speak to Dr. Mobius again. He volition tell them more than about what the Call back Tank is planning and suggests dealing with them, instead of him. The selection is upwardly to the Courier.

If Mobius is dead Walk up to the Courier's encephalon and speak with it, thus re-acquiring it.

After making the pick, the Courier needs to return to the Think Tank. Then, the quest will end to a cut-scene. Later on that, the Courier volition have their encephalon installed.

At that place the Courier has the option of using the Sink'south Auto-Doc to retrieve their original heart and spine.

  • Choosing to replace their original center results in replacing the Heartless perk with the Cardiac Arrest perk (healing chems are fifty% more effective)
  • Choosing to supercede their original spine results in replacing the Spineless perk with the Reinforced Spine perk (STR and DT bonuses doubled (+two))
  • If the Courier decides to leave their heart and spine, they tin can afterward exist replaced at any fourth dimension. At this point the Courier must choose to bargain with the 5 members of the Think Tank, through violence or reason.

Option One: Reason with the Recall Tank

For those wishing to reason, the speech checks are:

  • Speech 75
  • Medicine 85 or Science 100.
  • If the Courier has completed all four of the side quests What'due south in a Name?, On the Same Wavelength, A Brain'southward Best Friend and Coming Out of Her Shell, they tin can tell Klein to confer with his colleagues and the others back up the view of the Courier, which allows them to reason with the Call back Tank without the loftier skill checks.

Option Two: Fight with the Remember Tank

The Courier must destroy all five members of the Remember Tank.

After completing the quest, and watching the ending slide show, the Courier is given the Large Mountain Transportalponder!. This will let ane to render to the Big MT via the Sink balustrade at any time, or from Big MT to the Mojave Drive-in, although using information technology is limited to locations within the Mojave Wasteland, and cannot be used in areas such as the Strip or while in combat. Furthermore, upon completion, all active personalities in the Sink will cheer for the Courier's victory, with a particularly drawn-out and rambling congratulations from Blind Diode Jefferson.

Later on the slide show ends, (and the Courier convinced the brain to come up back), the brain will either exist located in the far left room, (where the heart and spine have been stored) or in the Courier'south inventory. They volition so be able to re-transplant or de-transplant their brain later at any time or go out it in the storage facility. Doing and then will change encephalon, heart, and spine-related perks.

Quest stages

Stage Status Description
10 Return to the Call back Tank and let Dr. Klein know you have completed your tasks.
twenty Travel to the Forbidden Zone Dome.
25 Disable or destroy the X-42 behemothic robo-scorpion.
30 Face Dr. Mobius at the Forbidden Zone Dome.
35 (Optional) Satisfy Dr. Mobius's curiosity about what it's similar to be killed.
forty Call up your brain from the Forbidden Zone.
50 Face up Dr. Klein at the Call back Tank and finish your imprisonment at Large MT.
51 (Optional) Remember the Sink Auto-Doctor'due south personality holotape from Y-17 to restore the Car-Doc'due south functionality.
52 (Optional) Utilise the Sink Auto-Doc to retrieve your original center.
53 (Optional) Use the Sink Auto-Doc to call back your original spine.
60 Kill Dr. Klein and the other members of the Think Tank.
70 Quest finished Go out the Call up Tank.

Notes

  • The Courier can return to Big MT afterward the completion of this quest with the Big Mountain Transportalponder!
  • If the Courier decides to complete this quest through violence, and has non yet completed the Think Tank's personal quests, the quests will non be completable, but the message saying that the quest has been failed will not exist received.

Bugs

  • PC PC Xbox 360 Xbox 360 After finishing this quest past either killing or talking to the doctors in the Retrieve Tank, the game may crash as the role player tries to leave. This problems occurs in hardcore manner when the player has a hunger greater than zero. If this is the case, turning hardcore off temporarily may allow to continue bug gratuitous to the end. [verified]
  • Xbox 360 Xbox 360 When speaking with Dr. Klein at the end of the add together-on, some dialogue may repeat when the other brains are trying to keep the player alive. [verified]
  • Xbox 360 Xbox 360 If the Forbidden Zone is entered without first killing the robo-scorpions outside, upon exiting, all of the robo-scorpions will exist gone. [verified]
  • PC PC Playstation iii Playstation 3 While entering the Forbidden Zone, the Ten-42 behemothic robo-scorpion may not assault unless it is approached. This will remain the case fifty-fifty when attacking the X-42 giant robo-scorpion. [verified]
  • PC PC Playstation three Playstation 3 Xbox 360 Xbox 360 When the brain is asked if it wants to be reunited with the Courier, choosing the compromise choice, the second choice, "So, what, y'all'd rather simply stay here? Never leaving that tank of... any that stuff is?", will event in a never-ending loop of the brain talking about the quests. This only seems to happen if the player has completed Come Fly With Me and That Lucky Quondam Sun. If this happens, reload the autosave where the player entered Mobius' room and pick alternating dialogue options. [verified]
    • An easy fix on the PC is to open up the developer'due south console and enter closeallmenus. This closes out of the chat for the player to endeavour once more.

Gallery

Old World Blues

Quests in Fallout: New Vegas

Main quests

Human action 1 Own't That a Kick in the Caput · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Fashion · Ring-a-Ding-Ding!
Act two Wild Carte (Wild Carte: Ace in the Hole, Change in Management, You and What Regular army?, Side Bets, Finishing Touches) · The Firm Always Wins (I, Two, Iii, IV, V, VI, Vii, 8) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part two · You'll Know Information technology When It Happens/Arizona Killer
Act 3 No Gods, No Masters · All or Zippo · Veni, Vidi, Vici · Eureka!

Side quests

New California Republic Anywhere I Wander · Dorsum in Your Own Backyard · Bitter Springs Hospital Dejection · Boulder City Showdown · Can Y'all Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Deport! · Emergency Radio · Eye for an Center · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Promise · Render to Sender · That Lucky Quondam Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Tin can Depend on Me
Caesar'due south Legion Beware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Rent · Common cold, Cold Middle · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The Strip Beyond the Beef · Farewell Cheerio Love · Archetype Inspiration · How Little We Know · Pheeble Will · Talent Pool · The Firm Has Gone Bosom! · The Moon Comes Over the Tower
Freeside & Outer Vegas Birds of a Plume · Bleed Me Dry · Debt Collector · G.I. Blues · Loftier Times · Someone to Lookout man Over Me · The Coyotes · Wang Dang Atomic Tango
Boomers Pismire Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great Khans Aba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder Gang Booted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Alliance of Steel Eyesight to the Bullheaded · All the same in the Night · Tend to Your Business
Other Come up Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion quests ED-E My Beloved · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Call up to Forget · Nothin' Only a Hound Dog · 1 for My Infant
Unmarked quests A Bit of Slap and Tickle · A Final Plan for Esteban · Admission Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Compensation Killer (I, 2) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Apprehensive Stone · Democracy Inaction · Don't Poke at the Acquit! · Eddie'south Emissary · Exhumin' Nature · Fight Night · Flogging a Expressionless Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Ameliorate, Faster, Stronger · Chapeau'south Entertainment · Aid for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, Ii) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Coming together an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Expressionless Desperados (I, II) · Papers, Delight · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Pulverisation to the People · Power to the People · Razzle Dazzle! · Reach for the Heaven, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Handling · Short-Term Handling · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Idea for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · Nosotros Must Finish Beating Like This · Nosotros Must Stop Meeting Like This · Air current-Brahmin Wrangler · You Gotta Suspension Out a Few Eggs · You Make Me Feel Like a Adult female

Add-on quests

Dead Money Sierra Madre K Opening! · Find Collars (viii: "Dog", 12: Christine, fourteen: Dean Domino) · Fires in the Heaven · Strike Upwards the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Phone call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest Hearts A Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Human'south Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Trek · Prisoners of State of war · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Route · The G Staircase · Tourist Trap
Former World Blues All My Friends Have Off Switches · A Brain'south Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Characteristic! · Erstwhile Earth Blues  · On the Same Wavelength · Picking Your Brains · Project X-xiii · Sonic Emitter Upgrade · Welcome to the Big Empty · What'due south in a Name? · When Visitors Assault! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-viii: High School Horror! · X-xiii: Attack of the Infiltrator!
Lonesome Route The Reunion · The Silo · The Job · The Launch · The Tunnelers · The Carve up · The Courier · The End · The Apocalypse

Fallout: New Vegas - Old World Blues,

Source: https://fallout.fandom.com/wiki/Old_World_Blues_%28quest%29

Posted by: curtishincir.blogspot.com

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