banner



Twelve Minutes Walkthrough No Spoilers

Twelve Minutes

Twelve Minutes

This item has been removed from the customs because it violates Steam Customs & Content Guidelines. It is only visible to you. If y'all believe your item has been removed by mistake, please contact Steam Support.

This item is incompatible with Twelve Minutes. Please meet the instructions page for reasons why this item might not work within Twelve Minutes.

Electric current visibility: Hidden

This item volition only be visible to you, admins, and anyone marked as a creator.

Current visibility: Friends-only

This item will only exist visible in searches to you, your friends, and admins.

76 ratings

Twelve Minutes | Step-By-Step Walkthrough

Welcome! This is a footstep-by-step walkthrough of Twelve Minutes that focuses on the necessary actions to complete each time loop. While it'due south possible to complete the game in less time loops than I've outlined here, these are most likely to be the number of times the average player will feel them (requite or accept) for the first time. For the sake of quick reference, I decided to keep this guide as simple as possible and volition non incorporate whatsoever lore, commentary, or observations. Just the bare minimum to go through the game. Feel the story for yourself.

Please note that this is NOT a guide on how to unlock achievements.

Introduction

Warning!

The following sections incorporate spoilers. If you lot're looking for just some communication or a nudge in the right direction, practice not read any further than this introduction. Naturally, I would encourage you to play the game for yourself and feel the fun of trial-and-error, just don't worry, I don't judge.

Here'due south some spoiler-gratuitous tips if you just need a footling guidance:

  • Have yous used every piece of available dialogue with each graphic symbol?
  • What have yous learned that you didn't know previously?
  • Have you tried applying this new noesis to a new time loop?
  • Did y'all bank check for new bachelor dialogue choices with the characters?
  • Did any new items get revealed?
  • Take you lot tried dragging items to characters to show them the items?

Think, Twelve Minutes is a game almost trial-and-error. Don't exist afraid to experiment!

The First Incident

After the elevator ride, have annotation of the paintings on the wall in the hallway. This is the but time you'll get to see them. Afterward, you tin can enter your apartment by using the central that's in the faux stone in the plant outside your forepart door. From here, the first fourth dimension loop should likely involve yous having dessert with your wife, hearing the news from her, dancing, and so experiencing the cop enter the flat. Of course, this all depends on how much time information technology takes you to practise all of the above.

Naturally, you could do nothing at all, or just explore the apartment. A normal feel should consist of the following:

  • Turn on the lights with the switch by the door.
  • Grab the mugs from the tabular array by the couch and the counter past the sink. Drag each of them to the sink to fill up them.
  • Go to the fridge and open information technology. Grab both plates.
  • Set both plates and both mugs on the table.
  • Tell your wife it's a adept time for dessert. Take your seat at the table.
  • Click on your plate to savor your dessert.
  • When she gives you your present, choice it up and click on it once more to open information technology. Y'all'll find the baby clothes inside.
  • Ask her "Why Dahlia?"
  • Play out the residuum of the conversation notwithstanding you lot want.
  • At 12:05, a cop will show up. You lot'll both get arrested. Don't resist. In fact, don't click on anything while the talking happens.

Your married woman will reveal that the sentinel is in the...well, it isn't that easy.

The 2nd Incident

When your wife comes out of the bathroom and sits on the couch, walk up to her.

  • Tell her this feels similar the same day and and so bear witness the day is restarting.
  • When you choose what to prove with, click on the window over the sink.
  • Wait for the thunder — you'll have to look a little. Information technology happens just before 12:02.
  • Yous'll have to choose what to prove with again. Walk into the bedroom, open up the drawer, and retrieve the present.
  • Walk dorsum to the living room and pick information technology from your inventory to prove yourself.
  • Run through the dialogue options to question her. Inquire about the pocket sentry and her begetter. She'll get frustrated and stop communicating.

Caput into the bedchamber and endeavor the lite switch. You'll go shocked the first time. Turn information technology off and on again. This time, yous'll become electrocuted and knocked out. Keep this in mind.

Open the forepart door and step into the hall to start a new loop.

  • Walk straight to the closet to the left of the forepart door. Open information technology and step within. Close the door backside you. You lot'll sentry through the blinds. Don't click on anything.
  • Y'all'll hear your wife walk into the bedchamber and become shocked by the switch.
  • Time will fast-frontwards, and you'll see the cop barge in. Your wife will get arrested.
  • Don't do anything.
  • After some questioning, she'll say the pocket sentinel is in the bathroom vent under the medicine cabinet.
  • Once the cop is gone, step out of the closet. Go through the front door into the hall to reset the loop.

Now We're Getting Somewhere

  • Walk to the counter and grab the knife or spoon from the table.
  • Once your wife comes out, head into the bathroom. Close the door. Click on the medicine cabinet and then click at the very bottom to discover the ventilation grid.
  • Drag the knife or spoon onto it to pry information technology open and find the pocket spotter.
  • Open the door and head back into the living room.
  • Talk to your wife and question her about the past … followed by tell her yous know what she's hiding in the vent.
  • Subsequently a quick substitution, you lot'll need to convince her you're in a fourth dimension loop. Use the present to prove yourself.
  • In that location'due south a long conversation that follows. She'll acknowledge to everything and tell you lot virtually the Polaroid on the fridge.

The cop volition bear witness up around now. Play out the loop as unremarkably.

  • Await for your wife to sit downward, and go talk to her.
  • Prove the day is restarting and then tell her what happened the night she ran away.
  • Run through all the new dialogue options when yous question her well-nigh her past.

The loop ends the aforementioned manner, for the most part.

Getting Upward Close and Personal

  • As soon as you can, take hold of both mugs and the polaroid from the refrigerator.
  • After you greet your wife, caput into the bathroom. Close the door behind you. Open the medicine cabinet and grab the sleeping pills.
  • Elevate a mug to the sink to fill it with water. Drag the sleeping pills on top of the mug you just filled to make a mug with pills.
  • Caput back into the living room, and then into the bedroom. Plough on the switch to get shocked. Step dorsum into the living room.
  • Drag the mug with pills to your married woman to give information technology to her.
  • If y'all haven't yet (or even if yous have), click on her book to talk about information technology.
  • Wait a few seconds for the pills to kick in. She'll get lay downwardly in the bedroom. On her manner in, she'll turn off the lights and close the door.
  • Hibernate in the closet and watch through the blinds.

When the cop shows up, he'll walk in and start looking around. He'll open up the bedchamber door and spot your wife. He'll go electrocuted when he turns on the light switch in there. When you lot hear him hit the floor, step out of the closet and into the sleeping accommodation.

  • Click on the cop and empty his pockets to get a revolver, ii pairs of handcuffs, his phone, and a knife.
  • Drag a pair of handcuffs from your inventory onto the cop to necktie him up.

You lot tin can ask him questions at this bespeak, merely he'south non going to cooperate.

  • Drag the revolver to his arm or leg to shoot him.
  • Start running through the dialogue options to larn more than well-nigh him and his relationship to the family unit — Ask about the sentinel, ask nigh his relationship with her father, ask near the murder accuse, how do you know it was her, and why would she possibly do something like that.
  • Enquire how was her begetter murdered.
  • Get out the chat and pull the Polaroid from your inventory. Drag the Polaroid to the cop.
  • You lot'll get a couple new dialogue options — Who could have killed her male parent? Ask him most the nanny.

Before the loop resets, get through the cop's phone. Read his messages and click on the telephone number for Bumblebee. The call will go through, simply you won't be able to talk to her.

Making Connections

  • Talk to your wife, prove the day is restarting, and tell her what happened the dark she ran away.
  • Keep talking to her and tell her nearly the cop and explicate the cop's connection to her father.
  • Click on previous topic, talk her almost past and tell her the polaroid proves she didn't kill him.
  • She'll get sit on the couch. Talk to her one more time. Talk about her by and ask about her father's affair followed by ask how her mother found out about the affair.
  • Enquire about her nanny, ask virtually the nanny'south kid, ask where her blood brother could be at present, and so enquire who killed your father?
  • Chances are you're out of time at this bespeak. The cop will evidence upward, simply he won't desire to heed to yous.

It was worth a shot. Kickoff a new loop.

  • Talk to your wife, prove the day is restarting, and tell her what happened the night she ran abroad.
  • Grab your wife'southward phone out of the closet. It'due south in her handbag next to the dress.
  • Use your wife's phone to call Bumblebee — you'll recollect the number from when you called her from the cop's phone before — and say her father wants to arrest your wife followed by say your wife is innocent.
  • Speak to your wife and talk about the cop.
  • Cull permit's wait for him to arrive. Time will fast-forward.
  • When you lot hear the elevator ding, y'all'll hear the cop take the call from Bumblebee out in the hallway.
  • Don't open the door until he either gets off the phone with Bumblebee or knocks.
  • Your wife will take over and point him to the photo on the fridge. Mind to the cop explain everything. Your married woman will paw over the watch, and the cop will give a piddling more information almost your wife's blood brother.

The Monster

  • Talk to your wife, prove the day is restarting, and tell her what happened the dark she ran away.
  • This time, you'll mention the Monster, your wife'due south half-brother.
  • Grab your wife'southward telephone from the closet and call Bumblebee again. Say your wife is innocent.
  • Speak to your married woman again. Talk almost her by and notice more about the brother beingness the killer.
  • Striking previous topic, talk virtually the cop, tell her the cop wants the watch to relieve his daughter, and let's await for him to arrive.
  • The events play out similarly this time. Wait for the phone phone call from Bumblebee to wrap up and then open the door. Your married woman does the talking again, and this time focuses on Monster.

The Finale

  • Talk to your married woman, bear witness the day is restarting, and tell her what happened the night she ran away.
  • Caput to the sleeping accommodation, open up the drawer, accept out the present, and open it for the baby clothes. Be sure to inspect the dress for an interesting piece of information.
  • Catch your wife's phone from the closet and phone call Bumblebee over again. Say your wife is innocent.
  • Speak to your wife once more, talk about the cop and wait for him to arrive.
  • Look for the call from Bumblebee to finish, open the door, and wait for your wife to become grab the pocket watch.
  • Later the conversation is over — when the cop mentions the nanny's name being something flowery — drag the baby clothes to the cop.

A disturbing revelation.

  • Catch the pocketknife (or a spoon) and wait for your wife to come out of the bathroom. Get within, close the door, and open the ventilation grid. Take hold of the pocket watch and expect.
  • You lot'll cease upwardly in a slightly dissimilar version of the by in a slightly different chat.
  • Don't click on either conversation prompt. Instead, click on the red book on the bookshelf along the lesser of the screen — it'southward the ane you saw your wife reading.
  • Don't click on the chat prompt if y'all'd rather wait out the rest of the dialogue and see what happens.

I got you this far. The balance is up to y'all.

Restart the Game

Want to start over?

Go to Settings, Advanced, and reset your progress.

Twelve Minutes Walkthrough No Spoilers,

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2579259097

Posted by: curtishincir.blogspot.com

0 Response to "Twelve Minutes Walkthrough No Spoilers"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel